It was one idle day in /m/ when some anon talked about this obscure RPG system called Mekton Zeta, along with a download link for the rulebooks. Now, I had only a passing interest in tabletop RPGs back then, but I thought a 278 MB download wasn’t much, so I went for it. It sit on my hard drive for around a year.
That soon changed. For some of you who are following me on Twitter, you might receive some incomprehensible reports about a certain Strike Witches tabletop RPG we play using Dive Into the Sky rules. It’s simple enough for a total newbie like me, with everything settled by a normal six-sided die. My character is a pastiche of a certain Norwegian children’s book author/fighter pilot using a Hawker Hurricane Striker Gear. Roll, grave, etc.
Somewhere along the way, my mind wandered back to Mekton Zeta. If I’m hot enough for mecha musume, why not play with actual mecha? So I sat down to read the Core Rulebook.
This game–it is made for me. The designers of Mekton Zeta have made the feel of the game to be as anime-like as possible, possessing an acute knowledge of what makes mecha anime exciting (it even uses katakana for the chapter names). I found myself swimming in hundreds of pages of amazing fluff. It is a highly-complex beast, with the mecha part being the toughest nut to crack (naturally). But I want to play this so bad, I’d even code a helper program for it. And pull some PH-based anime bloggers into it.
Interested to know more? Here are some pages out of the Core Rulebook:
Check: Parental Fate. Tomino would be pleased.
“…one really racy set of clothes, but is too shy to wear them.” Yeah right. Wait, it says Girlfriend/Boyfriend… FFFFFFFFFFFFF
Attention to detail: astounding.
This is an entire section for referees/DMs. I tell you, these guys are really into it.